I'm really excited to share my level SKYWALK finally on Artstation, I've been busy on After The Fall since january 2021 as a Level Artist.
As a level artist I had the responsibility to develop the first 2 PVP maps, this meant Asset Management, Set-Dressing, debugging movement within VR, Early Visual development of the level and optimization across Quest 2, PSVR and PC.
Skywalk was the first of the 2 launch PVP levels and there was a lot of back and forth on what this mode should become and how it should be played, these early phases of the level there was a lot of iteration and adapting to changes within the pipeline (Primarily changes within tools and approaches to optimization).
Level Designers: Tim Samallo, Pepijn van Duijn
Art lead: Dennis Jongmans
Special Thanks to Mike-bryan van der Waard for guiding me through the first few months as a level artist!