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After The Fall - Skywalk PVP Level Art

I'm really excited to share my level SKYWALK finally on Artstation, I've been busy on After The Fall since january 2021 as a Level Artist.
As a level artist I had the responsibility to develop the first 2 PVP maps, this meant Asset Management, Set-Dressing, debugging movement within VR, Early Visual development of the level and optimization across Quest 2, PSVR and PC.
Skywalk was the first of the 2 launch PVP levels and there was a lot of back and forth on what this mode should become and how it should be played, these early phases of the level there was a lot of iteration and adapting to changes within the pipeline (Primarily changes within tools and approaches to optimization).

Level Designers: Tim Samallo, Pepijn van Duijn
Art lead: Dennis Jongmans
Special Thanks to Mike-bryan van der Waard for guiding me through the first few months as a level artist!

Skywalk is 1 of the 2 first PVP levels of After the Fall, we had to figure out how to translate from Regular ATF gameplay to ATF PVP gameplay. That came with its own visual challenge in approach.

Skywalk is 1 of the 2 first PVP levels of After the Fall, we had to figure out how to translate from Regular ATF gameplay to ATF PVP gameplay. That came with its own visual challenge in approach.

Quest 2 Version

Quest 2 Version

PC Version, since after the fall is multi-platform we manage assets, Lighting and bugfixing across multiple platforms and spend extra time dedicated to pulling them all closer together.

PC Version, since after the fall is multi-platform we manage assets, Lighting and bugfixing across multiple platforms and spend extra time dedicated to pulling them all closer together.

Early blockout after the holes were removed from an earlier, bigger,  iteration. Tim Samallo helped me out a lot during the first few stages of this level as a Level-Designer.

Early blockout after the holes were removed from an earlier, bigger, iteration. Tim Samallo helped me out a lot during the first few stages of this level as a Level-Designer.