Website powered by

SKYE Hub Workshop

For the Student Game SKYE I concepted the central point for the HUB, this central point would be where you can acquire quests and modify your plane's looks. In the end you can't change your looks here but it still functions as a central point where you always return to.
The workshop was a very fun project but expanded into multiple other tasks like early house and island visualizations.

Ingame model and texture finished by other artists. Naeema Saeed is the texture artist which is responsible for most textures ingame.

Ingame model and texture finished by other artists. Naeema Saeed is the texture artist which is responsible for most textures ingame.

I made an early house kit so we could easily assemble 8 different houses, Djarano Timmermans used this kit to make houses like on the right and Anna Pereslegina used this as a base for her concept art.

I made an early house kit so we could easily assemble 8 different houses, Djarano Timmermans used this kit to make houses like on the right and Anna Pereslegina used this as a base for her concept art.

In the earlier version of the island 'libra' we had really exaggerated extreme terrain which mellowed out eventually into loads more Hebrides inspired terrain.
This shows the general process over the course of 2 days including 3D houses and island

In the earlier version of the island 'libra' we had really exaggerated extreme terrain which mellowed out eventually into loads more Hebrides inspired terrain.
This shows the general process over the course of 2 days including 3D houses and island